0.9 Patreon release


0.9 Supporter edition this update is a beefy one, I hope you're all happy with the result!

added some extra sound effects

the heart is now animated as you stroke

added a TIME: command that can be used to break out of both REPEAT: and ASK: scenarios when they take too long, check the documentation

you can now make requests of the domme throughout the session, don't beg too much though that'll just annoy her you can be ordered to use a gag if you beg too much and have told the domme you have one

you can now set a custom background to replace the hearts background from the main menu IMPORTANT: the chosen file has to be inside of the EverEdge folder for this to work

scrollbars got a new look

there's a bunch of new lines and tags

hypnosis can now display strobe lights, you'll get asked if you want that before the game will start using it

you can now create custom tags by adding lines in vocab/base/tags MAKE SURE TO READ THE HOW-TO BELOW:

with custom tags there are some things you should know before starting

- tags DON'T have to be put in between {} the curly brackets that you'd put other stories/vocabs in

- to avoid duplicates between different mods, tags with the exact same name (capitals and all that) will replace each other in the UI, this doesn't matter for the actual scriptwriting but keep in mind that you can't control where your tags end up in the UI because of this

- if you want to leave a spot empty between the tags to group things together you can do so by simply leaving an empty line in between the tags you'd like to separate, this means that to keep a full line empty in the tagger you should add two blank lines to tags.txt

- an example of a custom tags.txt file has been added along with this update on the Discord, make sure to check that out before writing your own

- you can only add tags, not remove them, because of this you can't touch the tags of the base game through mods

Bugfixes fixed a bug in the writing task that crashed the game when an image with a tag got loaded in fixed a bug where double variable conditions (conditions like V>0.1:breathHoldProgress{ }) wouldn't get read properly by the program fixed a bug that caused the program to lag when there weren't enough wide images in the image folder

get it here: https://www.patreon.com/c/EverEdge

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